Q2/2022

  • Complete the program stress test to make sure all technical challenges are addressed

  • Release DEMO A (in April)

  • Finish the first draft of game plots and storyline

  • Release GB website V2.0

  • Develop a new marketing scheme

  • Finalize aesthetic concept art and uniqued storyboard

  • Add AR features to the website to allow NFTs (e.g. spaceships) to interact with the real world

  • Release DEMO B, which includes PVP, interface interaction, building functions, etc.

  • Issue Planet NFTs

  • Hold blind box events in Galaxy Blitz DApp

  • Exclusive in-game item pre-sale: spaceships, heroes, cannons, etc.

  • Display connected wallets in the game dashboard

  • Release the alpha test version (in April)

  • Release the beta test + testnet version (in May)

  • Release the public beta test + the first EVM chain version (in June)

  • Release the testnet for spaceship NFT editor (in June) -- to allow players to generate an NFT spaceship completely created by him/herself by spending Star Coins and MIT. The spaceship can be equipped with customized cannons (with customized trajectories even!).

Note: This is the first MMO game in the history where players can fully customize in-game items (Some games allow the editing of items, but they are not MMOs. Some other games allow players to use varied components to assemble an item. But still, it’s not fully customizable. Galaxy Blitz, on the contrary, is just like Minecraft. Players are TOTALLY free, and EVERYTHING is customizable, as we believe it is the only way to build a real metaverse. The Galaxy Blitz team is meant to create history. There may be bumps and bruises in the future journey, or even another Waterloo awaits, but we will never give up.

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